GMs and players alike can use the following steps to create an incredibly diverse array of vessels, from sleek science ships and nimble skirmishers to heavily armored combat frigates. You can move from place to place without being noticed. Sense Motive Sorry, the implication was that it's reduced compared to every other option in the game for additional attacks on a full attack. Official Starfinder Site. Just as an aside, I think one of the real downsides of the operative class as a whole is the fact you have a melee skill at level 1, but there are only maybe 3 melee weapons in the game that can use it, and you're a DEX character with a side of CHA, and you get not melee DEX bonuses. We are expressly prohibited from charging you to use or access this content. use the following search parameters to narrow your results: Starfinder Discord You gain a +1 bonus to attack rolls with that weapon type. This bonus increases by 1 at 3rd level and every 4 levels thereafter. Teamwork: other feats like Bodyguard, or Coordinated Shot can help increase your combat prowess by helping you help your enemies. Weapon Focus (Small Arms), Culture Perception [–]Scoopadont 5 points6 points7 points 2 years ago (0 children). You move swiftly, strike suddenly, and always have an escape plan. [–]IT_Edel_123 1 point2 points3 points 1 year ago (1 child). This subreddit uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. If it requires an enemy to attempt a skill check, the DC is equal to 10 + 1-1/2 × your operative level + your Dexterity modifier. [–]kuzcoburra 2 points3 points4 points 2 years ago (0 children), You ca check the full text at the Archives of Nethys. Related: Dungeons & Dragons: Why Coffeelock Is 5e's Most OP Broken Build. You’re an expert in scouting out dangerous locations using your knowledge and survival skills. When attempting a skill check with a skill in which you have the Skill Focus feat, you can take 10 even if stress or distractions would normally prevent you from doing so. You must have evasion to learn this exploit. The rest are a combination of feats and equipment. Those who interact with the double can attempt a Will save to recognize that it is not real. When you’re in a chase, you gain a +2 bonus to skill checks you attempt when taking the evade or trick pilot actions. The double climbs walls, jumps across pits, or simply passes through obstacles, moving at twice your speed in one direction indicated by you when the ability is activated. When you use triple attack or quad attack to attack the same target with all of your attacks, after your full attack is complete, if at least two of your attacks hit, you can apply a debilitating trick to the target. Get an ad-free experience with special benefits, and directly support Reddit. We've got me, the Operative, an Envoy, a Technomancer, and a Mystic. The Operative is more mobile and can inflict status effects more easily. You can instead use this debilitating trick to temporarily deactivate a construct that has either the magical subtype (such as a golem) or the technological subtype (such as a robot). For your debilitating trick, you can attempt to knock the target out in one blow. You can use all skills untrained, and you double your operative’s edge bonus when using a skill in which you have no ranks. Some require you to meet additional prerequisites, such as having other exploits. 92 You’re a shadow. You can spend 1 Resolve Point as a move action to recharge 20 rounds immediately, and you can do this even while the cloaking field is active. This functions as the quick disguise exploit, but the duration increases to 10 minutes per operative level. Even a brief read of the CRB makes it clear that these small things permeate deeply throughout the setting and mechanics. You specialize in missions requiring courage and athleticism. So if you are thematically tied to melee, you have other options to work this with long arms and melee. Roll 1d20 + your operative level; the DC is equal to 10 + the item level. High Intelligence boosts your skills, and Charisma aids in your interactions with other characters. LFG: Looking-For-Group posts are allowed for the time being. Starfinder Roleplaying Game Core Rulebook, p. 472. Certainty (6th) You move swiftly, strike suddenly, and always have an escape plan. There's not really much you need to do to combat-optimize an Operative. You move swiftly, strike suddenly, and always have an escape plan. Spoilers: Use spoiler tags when posting spoilers, and make sure the preview indicates what is spoiled. You’ve learned how to handle any situation. Their proficiencies include Sniper Weapons so they can fill that role as needed. You must be 2nd level or higher to choose these operative exploits. to punish foes for moving through that area if they attempt to close … Shot On The Run The Operative in the group I GM uses a Sniper Rifle and Pistols to great effect. Of course, you could just take the Quickdraw feat if the cash is more valuable to you. Also, the Operative weapon list has expanded with the Starfinder Armor book. Master of Disguise (10th), Mobility At level 4, you can choose to make the Trick Attack apply off target instead of flatfoot so they can't hit your teammates as easily plus exploits can give you some interesting trick attack choices. [–][deleted] 1 point2 points3 points 2 years ago* (0 children). While inactive, the cloaking field recharges automatically at the rate of 1 round of cloaking per minute. For example, what goes up. Defense: Shot on the Run/Spring Attack let you make an attack and then back off away from the target. [–]kuzcoburra 1 point2 points3 points 2 years ago (1 child). Mentalist’s Bane (6th) Cloaking Field (10th) The Lashuntas fall into two types: the taller, more intellectual ones, and … Medicine I hope that helps? What are the best Adventure Paths and should they be played in the order published? Your character's species is one of their most visible and telling … You add your operative’s edge bonus to Fortitude saves against poison and disease. Posts and comments doing so will be removed immediately and, depending on severity and frequency, users leaving them will be subject to banning. The target must succeed at a Fortitude save or be staggered until the beginning of your next turn. Piloting I hear everyone is a big fan of Swoltrid, so I suppose you might also enjoy what I lovingly call "The Mistake" (standing on a rock). -if she's attacked or cornered in a sniper nest, she uses Uncanny Mobility to either trick attack it on her way out or just safely withdraw by wallrunning down. There are 7 in total, and each has character sheets for levels 1, 4, and 8. You might learn exploits that grant you additional options for your debilitating trick, but you can select only one option each time you hit with a trick attack. Certainty (6th) Your can strike your enemies’ weak points and deal more damage. and join one of thousands of communities. I hope this isn't a "stupid question" but where can I find more info on what weapons are considered "operative quality"? You must have darkvision and low-light vision, or the nightvision exploit, to learn this exploit. Your hacking skills make your code incredibly difficult for countermeasures to pin down. I've also included tokens for each character. Does anyone have a clean image of the EJ corporation logo? Okay, could you expand on that a bit more? You must have quick movement to learn this exploit. Really GREAT JOB! Recent Updates: Changes to weapon BPs in line with Starfinder Core Rules, 3rd printing.Thanks Justin B! You can take on the appearances of other creatures and even specific individuals. Double your operative’s edge bonus to your skill checks when identifying a creature and its abilities. To me, this is a prime candidate for a Jedi character, complete with force manipulation and swords of light. If you succeed, you deactivate the device (or suppress the item’s magical properties) until the beginning of your next turn. You gain blindsense with a range of 60 feet. Lashunta name generator - Starfinder . If you're coming in at level 1, Second Skin, Azimuth Laser, Survival Knife is a pretty good start. It is difficult to die in SF, and having a couple extra stamina points is not going to make a huge difference. Linked it in another comment but here are all the melee weapons, there are currently 70 melee weapons with the operative quality. It can be a powerful DPS class in the vein of a Rogue in Pathfinder. [–]TLoniousMonk 1 point2 points3 points 2 years ago (5 children). Offensive: The Weapon Focus feat gives you +2 Accuracy at level 9. So, my wife is playing a pretty badass Operative based partly on the Major from Ghost in the Shell. Would anyone be able to give me some pointers (have only played a premade Vesk soldier in Starfinder, and now am going to join a game at level 2 :D) for where to start looking? Prerequisites: Base attack bonus +1.. Lashuntas are telepathic humanoids, with antennae on their foreheads, which focus their telepathic powers. The only advantages that melee has over ranged are 1) +STR to damage (likely a small contribution) and 2) ability to threaten to make AoOs (which, if you're wielding both typesof weapons, you can do anyway). You learn your first operative exploit at 2nd level, and you learn an additional exploit every 2 levels thereafter. Weapon Focus (Basic Melee Weapons), Acrobatics If you succeed at the check, you deal 1d4 additional damage and the target is flat-footed. Survival. You specialize in acquisition, from quick swipes to complex heists. You become so confident in certain skills that you can use them reliably even under adverse conditions. Starfinder Society Scenario #3-10: Live Adventure Extreme! As long as you are unencumbered and wearing light armor or no armor, your land speed increases by 10 feet. Here's all the melee weapons so far and a quick 'control + f : operative' shows that there are 70 weapons with the operative quality. Both weapon types are comparable in damage output: they have similar base damage (at low levels), identical specialization scaling (+1/2 Lv), and both benefit from Trick Attack identically. You can spend 1 Resolve Point as a reaction to reroll one of your specialization’s associated skill checks. When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. Make sure you take multi arm fighting and drum those trick attacks, while dancing and tumbling through the crowd. Stephens, and James L. Sutter, with Alexander Augunas, Judy Bauer, John Compton, Adam Daigle, Crystal Frasier, Lissa Guillet, Thurston Hillman, Erik Mona, Mark Moreland, Jessica Price, F. Wesley Schneider, Amber E. Scott, and Josh Vogt. You must have the cloaking field exploit to learn this exploit. Weapon Focus (Special Weapons), Culture You cannot learn the same exploit more than once unless it specially says otherwise. This speed is not increased by the quick movement class feature or improved quick movement exploit. If you focus on one of these skills, I think you should get a trick attack off at least 80% of the time. If you have darkvision, its range increases by 30 feet. Sleight Of Hand Stealth. Against a Ranged Enemy, this could mean hopping out of cover, taking a shot, and getting behind cover again. Operative’s edge +1, specialization, trick attack +1d4, Operative’s edge +2, quick movement (+10 ft.), trick attack +1d8, weapon specialization, Specialization exploit, trick attack +3d8, Operative’s edge +3, specialization skill mastery, trick attack +4d8, uncanny agility, Quick movement (+20 ft.), trick attack +5d8, Operative’s edge +4, specialization power, trick attack +6d8, Operative’s edge +5, quick movement (+30 ft.), trick attack +8d8. So I've talked to our DM about some options, including re-specing as a Soldier/Solarian, or possibly changing my character a little to be more combat centered. You’re a consummate professional, and you always get the job done, whether it’s scouting enemy lines, hunting down criminals, stealing and smuggling items, or assassinating key figures. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement. Benefit: Chose one weapon type (small arms, longarms, heavy weapons, etc.). As a full action, you can spend 1 Resolve Point to gain the effects of true seeing for 1 round with a range of 60 feet. [–]stacey613 1 point2 points3 points 2 years ago (3 children). The Operative is a skill monkey. Also as no one seems to have mentioned it yet, you use your dexterity to attack with operative melee weapons. Starfinder—What We've Revealed So Far, Paizo blog. Your enhanced senses grow even more discerning. You gain the Weapon Specialization feat as a bonus feat for each weapon type with which this class grants you proficiency. Choose a race. Like the Envoy, the Operative comes equipped with 16 different class skills and gets 8 + Int Mod skill ranks per level. The Operative is not a support class. You can disable mechanical devices with Engineering and computer systems with Computers in half the usual time. Skill Ranks per Level: 8 + Intelligence modifier, Weapon Proficiency: You can take Weapon Proficiency (Advanced Melee Weapons) and Versatile Specialization to use them effectively. Your cloaking field lasts for up to 100 rounds (10 minutes), and it recharges at the rate of 2 rounds of cloaking per minute while inactive. As a standard action, you can spend 1 Resolve Point to create a single holographic duplicate or psychic projection of yourself that moves away from you for 1 round per operative level. I will suggest, depending on your GM, you will have a lot more fun playing your character if you just think of the character, and what that character would choose to do, as opposed to optimising. You can’t use this ability with a weapon that has the unwieldy special property or that requires a full action to make a single attack. Copyright: Sharing of or asking for copyrighted materials is strictly forbidden. Maybe you build a Vesk bounty hunter who enjoys … You can trick or startle a foe and then attack when she drops her guard. You must have the enhanced senses exploit to learn this exploit. Alternatively, you can use prebuilt sample starships. Thanks for the reply. What are some options for making the Operative better in combat? Flatfooted is a nice debuff with -2 to AC and no reactions. 3 years ago. Starfinder Society Scenario #3-11: Into the Veskarium, Starfinder Society Scenario #3-12: The Vast Experiment: First Flight, Starfinder Society Scenario #3-13: Silence at Outpost 634, Starfinder Society Scenario #3-14: Fleeting Truth: Hollow Lies, Starfinder Starship Combat Reference Cards, Starfinder Pawns: Starship Operations Manual Pawn Collection, Starfinder Pawns: The Devastation Ark Pawn Collection, Starfinder Pawns: Alien Archive 4 Pawn Collection, Starfinder Pawns: Fly Free or Die Pawn Collection, Starfinder Flip-Tiles: City Hazards Expansion, Starfinder Flip-Mat: Planetary Atmosphere, Starfinder Flip-Tiles: Alien Planet Starter Set, Starfinder Flip-Tiles: Alien Planet Moonscape Expansion. Whether or not you moved, you can then make an attack with a melee weapon with the operative special property or with any small arm. Take it by then if you haven't already. Feats: Weapon Focus (1st), Deadly Aim (Bonus; 2nd), Weapon Specialization (Bonus; 3rd), Mobility (3rd), Spring Attack (Bonus; 4th), Cleave (5th), Lunge (Bonus; 6th), Fleet (7th), Step Up (Bonus; 8th), Opening Volley (Bonus; 9th), … Once you’ve used this ability to attempt to deactivate a construct, that creature is immune to your deactivating shot for 24 hours. You can bend light around yourself and muffle any minor sounds you make, allowing you to nearly vanish when not moving. Daredevil. First, Starfinder does not provide an easy way to "cover" an area with ranged weapons (i.e. Gotcha. For your debilitating trick, you can attempt to temporarily suppress one magic item or deactivate one weapon, piece of equipment, or armor upgrade worn or carried by the target.